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Monsters of d&d
Monsters of d&d







monsters of d&d monsters of d&d

They raid humanoid settlements, alone or in small bands of up to six individuals. Unless truly desperate, a braxat will not subsist on animals instead, it seeks humanoid flesh and craves the taste of it. These vicious creatures hunt in the mountains and deserts of the world, savoring the joy of stalking intelligent beings. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature in that area must succeed on a DC 14 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. The braxat magically emits psychic energy in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 27 (6d8) cold damage on a failed save, or half as much damage on a successful one. The braxat exhales a blast of cold in a 30-foot cone.

monsters of d&d

Hit: 13 (2d6+6) piercing damage.Ĭone Of Cold (Recharge 5-6). Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

monsters of d&d

The braxat makes three attacks: two with its greatclub and one with its gore. The braxat can innately cast the following spells, requiring no material components: The braxat’s spellcasting ability is Intelligence (spell save DC 14). thirdtofifth CR 7 thirdtofifth monstrosity d&d 5e dnd 3.5 dnd 5e d&d 3.5 dnd d&d dungeons and dragons d&d homebrew d&d monster These creatures stand 6-½ feet tall and weigh around 2000 pounds. In these cases, they make for powerful allies. They live alone, hunting and keeping to themselves, only rarely finding a cause worthy of their attention. Hit: 10 (1d8+6) slashing damage.īearhounds are elusive loners, such that they are considered a myth by many. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.Ĭlaw. The bearhound makes three attacks: one with its bite, and two with its claws.īite. As a bonus action, the bearhound can add 1d10 to its next attack or damage roll with a melee weapon attack. The bearhound can’t be tracked except by magical means. The bearhound’s weapon attacks are magical. The bearhound has advantage on Wisdom (Perception) checks that rely on smell. Senses darkvision 60 ft., passive Perception 15 Skills Stealth +5, Survival +5, Perception +5









Monsters of d&d